Oops i skipped a blogging day
yesterday, i posted pics at DA, now 300!
i did work a bit on the mcjAimAnim script
enough test to notice that if an arm starts with all XYZ rotations at 0 degrees, the aiming task works perfectly - Instead of using the getWSRot().getXAxis() function to get a given joint rotation axis ( hinge ) i'll have the arm make a tiny X Rotation and compute the X axis using the cross product
between the initial limb vector and the tweaked limb vector